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EME607 - Introduction to Instructional Games and Simulations: Macdonald-Kelce Library

Introduction

"Standing on the shoulders of giants," means we learn from those who have gone before us. Uncover research from credible sources before you begin so you may build upon greatness versus starting from scratch. EME607 addresses instructional games and simulation theoretical concepts while introducing design, production, utilization, and evaluation of educational games and simulations. That's a lot of information! Let's work smarter, not harder, and not recreate wheels but learn from those who have gone before. Find a good article? Share it with your professor to add to this Lib. Guide! The more we share, the more we know. The more we know, the more we grow!

Simulations and Language Aquisition

Evaluating Educational Games

  • Gunter, G. A., Kenny, R. F., & Vick, E. H. (2008). Taking educational games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games. Educational technology research and Development56(5-6), 511-537.
  • Gunter, G. A., Campbell, L. O., Braga, J., Racilan, M., & Souza, V. V. S. (2016). Language learning apps or games: an investigation utilizing the RETAIN model. Revista Brasileira de Linguística Aplicada16(2), 209-235.

Topics on Games and Simulations

  • Squire, K. (2006). From content to context: Videogames as designed experience. Educational researcher35(8), 19-29.
  • See the Articles tab above for many more articles to get you started!

Journals

To locate journals in the database collection use the Ejournals search engine on the front page of the library's website (utopia.ut.edu).

The following journals might be useful as starting points for scholarly research.

British Journal of Educational Technology

Educational Technology Research & Development

Games & Simulations (not available through UT's database collection)

International Journal of Instructional Media

Digital Games

Endogenous games:

  • 1st Example Game with 3D Representation: That Dragon, Cancer - pro-social themes and first-person, but point-and-click interaction
  • 2nd Example Game with 3D Representation: The Beginner's Guide - not pro-social, but first-person & shows a walk-and-interact style of gameplay
  • 3rd Example Game with 3D Representation: Audience follows a boy and earns XP points with the user selecting the right emotion to go with boy/avatar:
  • 4th Example Game with 2D Representation: Night in the Woods - not necessarily pro-social, but showcases how 2D interactions can still allow players to engage with the world/story/character

Digital Game Authorware

Use the licenses (like Articulate) to develop your own games or have learners make their own games as evidence of PBL! Here are some Authorware sources to get you started.

  • Music
  • More music
  • OBS - Record video from your phone while performing a screencast on your desktop with another tool. 

Game Mechanics

  • Branching Authorware: Twine (Note, this makes a nice prototype of a game but a bit of HTML coding knowledge is helpful to save this final product.)
  • Great platform for Choose Your Own Adventure games!